NINTENDO TAKES ON OCEAN'S MISSION: IMPOSSIBLE

Nintendo of America Inc. today announced a development agreement with Ocean of America to develop Mission: Impossible, an exclusive game for Nintendo 64 (N64), the home video game system that will arrive September 30. The N64 will enable players to play in real-time three-dimensional worlds that previously have been available only on high-end graphics workstations.

The Paramount Pictures feature film Mission: Impossible stars Tom Cruise and is directed by Brian De Palma. The movie opens nationwide May 22 and is produced by Cruise and production partner Paula Wagner, the first release from their new Paramount-based production company, Cruise/Wagner Productions.

Licensed through Viacom Consumer Products, the video game Mission: Impossible is a spy simulation game combining cerebral and introspective puzzle solving with exciting arcade action that includes thrilling 3-D backgrounds, 360-degree character mobility and dramatic "floating" cameras.

Characters in the game will use their CIA training and amazing electronic gadgets to "out-smart" opponents through a variety of approaches that deceive and infiltrate, sometimes even assume other identities through use of disguises.

"Mission: Impossible will deliver the type of breakthrough game play available only on Nintendo 64," says Howard Lincoln, chairman of Nintendo of America. "Ocean's renowned video game development talent and the strength of such an exciting Paramount property is the absolute right mix to create a blockbuster title for our new 64-bit system. We want players to experience the best.

"Nintendo's new hardware platform is technically and graphically superior to any machine currently on the market. We'll be able to take complete advantage of its revolutionary capabilities with Mission: Impossible, fully immersing players into a world of real-time, 3-D animation and international espionage," says Ray Music, president of Ocean of America.

No specific date has yet been set for launch of the Mission: Impossible video game.

The Nintendo 64 system is the product of the worldwide joint development and license agreement combining Nintendo's expertise in video game development with Silicon Graphics Inc.'s (NYSE:SGI) renowned visual computing technologies as used to create special effects in numerous blockbuster motion pictures. Nintendo's 64-bit system, which will be available for home use on September 30, will carry a suggested retail price of below $250.

Ocean of America, a leader in interactive home entertainment software is a wholly owned subsidiary of Ocean Software International. Headquartered in San Jose, California, Ocean of America develops and publishes video games for Super Nintendo Entertainment System, Nintendo Game Boy, Nintendo Virtual Boy, as well as entertainment software for various dedicated gaming platforms and PC and Macintosh personal computer systems. For additional information access Ocean through the World Wide Web at

HTTP://WWW.OCEANLTD.COM.

Viacom Consumer Products merchandises properties on behalf of Paramount Pictures, Paramount Television and Simon & Schuster as well as third-party properties. Viacom Consumer Products, a unit of Viacom Entertainment Group, is a division of Viacom Inc.

Nintendo Co., Ltd., of Kyoto, Japan, is the leader in the worldwide $15 billion retail video game industry. Nintendo and its international subsidiaries have sold more than one billion video games worldwide. As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Washington, serves as headquarters for Nintendo's operations in the Western Hemisphere, where more than 40 percent of American homes own a Nintendo system.

For more information about the addition of Ocean of America to the Nintendo 64 team and other Nintendo products, log on to Nintendo's World Wide Web site on the Internet (HTTP://WWW.NINTENDO.COM) or Nintendo Power Source on the America Online (Keyword: NINTENDO).


















Copyright ©1996 by Paramount Pictures.